Game Design Ideas

28Apr10

These are just going to be miscellaneous ideas for the game we will be designing, some of which were introduced in class, I’m just throwing them all in here.

-a minigame design where mini-screens will pop up on the screen as time passes, such as: There is a party at the Animal House-esque frat house tonight.  Will you attend?  And then if yes the player has to play a minigame (drinking game [maybe like a pong game which gets progressively harder the more you drink] in this instance, or if it’s like a pop quiz or something it’s a puzzle game).  Depending on how well the player does, the stress/grades/or monetary meter(s) will rise or lower.

THREE METERS

—————

-stress meter

-monetary meter

-grades meter

describe the basic concept in just 3 sentences

The player has the decision to chose one of the “verbs”, which will take up an hour of time in the game.  These decisions will determine the levels of the three game meters: stress, money, and grades.  Depending on which activity is chosen a specific minigame will start up and depending on how well the player plays the games determines how high the levels are after the “hour”.

Very interesting Stick RPG, which contains some of the elements we’ve been talking about.

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